EnvoyAtlas
Beta

QUICK GUIDE

How EnvoyAtlas works

1. The map is the board

In the map workshop you import an image and edit regions, names, terrain, supply centres (SC) and connections. A base map defines where armies and fleets can move. It has no players or starting units. ‘Complete map’ checks the map and saves an approved version.

2. The starting setup defines the initial position

A starting setup uses an approved map version and defines powers, home provinces, ownership and allowed starting locations. Several setups can use the same map, and the same starting setup can be used for several games. Deadlines, access and victory conditions are chosen separately when each game is created.

3. A game is the complete match

Create a game with Create a game, or find an available slot under Find a game. Players choose powers and starting placements there according to the game settings. Password protection, deadlines and victory are determined by the game settings. A game uses locked copies of its map and setup; later workshop edits do not change the board during play.

4. A phase is one part of a game

A complete game can last many game years. A phase is one step along the way: movement, retreats if needed, and adjustment of unit numbers. A spring or autumn movement phase is what we usually mean by a round. A retreat phase is not a new game or a new movement round.

Players submit orders simultaneously during movement. After adjudication, dislodged units must retreat or be disbanded. Phases with no required actions are skipped. After autumn, supply centre ownership may allow builds or require disbands. The game page shows the current phase, deadline and number of required actions.

5. Give orders on the map

Select your unit on the map, choose an order and, if needed, a destination. You can hold, move, support and convoy when the phase and unit allow it. Fleets use sea and coast connections; armies use land connections. Separate fleet coasts are distinct locations for fleets. A convoy requires the right units and simultaneous orders; it is not a permanent army connection across the sea.

Save your orders and check your order list. Secret orders belong to your power before adjudication. Mark yourself ready when finished; the game settings determine when the phase is adjudicated. In the adjustment phase, select an allowed build location and an army or fleet. Compulsory disbands and retreats use separate orders.

6. Review the results and plan ahead

After adjudication, units, ownership, phase and results are updated. The order history shows earlier adjudicated actions and whether they succeeded. Use the map and results list together when a move fails or a unit is dislodged.

7. Chat and friends

Game chat is for participants. Private conversations and contact requests support discussion and planning. Spectators do not automatically see secret orders or private conversations. Treat other players respectfully and report abuse.

Need help with something specific? Contact support and tell us which map or game is affected, without sharing passwords or secret orders.